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1. Getting Around Flash – Flash CS6: The Missing Manual [Book].

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ADOBE FLASH CS6 | How to Create Animation in Adobe Flash Cs6? – Full Specifications

 

There seem to be a bewildering number of options when you create a new Flash document. The other options are for special Flash projects targeted to specific devices, like iPhones, iPads, or Android devices. Some options are for specific programming needs, like creating an ActionScript class. Creating an iPhone or iPad app? Use the Air for iOS option. Flash Lite 4 is similar to the iPhone format but works for several other handheld devices. The last two options, ActionScript 3.

Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website. There, you can download Flash components, sound files, and other goodies that you can add to your Flash animations. Some are free, some are fee-based, and all of them are created by Flashionados just like you. As you might guess, these links lead to materials Adobe designed to help you get up and running.

Click an option, and your web browser opens to a page on the Adobe website. The first few topics introduce basic Flash concepts like symbols, instances, and timelines. Farther down the list, you find specific topics for building applications for mobile devices or websites AIR. The best way to master the Flash CS6 Professional workspace is to divide and conquer. First, focus on the three main work areas: the stage, the timeline, and the Panels dock.

Then you can gradually learn how to use all the tools in those areas. One big source of confusion for Flash newbies is that the workspace is so easy to customize.

You can open bunches of panels, windows, and toolbars. You can move the timeline above the stage, or you can have it floating in a window all its own. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click of a menu. The thinking is that an ideal workspace for a cartoon animator is different from the ideal workspace for, say, a rich internet application RIA developer.

The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the search box. The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials. Flash opens, displaying the Welcome screen. See Figure , top. From the Workspace menu near the upper-right corner of the Flash window, choose Classic. The Classic arrangement harkens back to earlier versions of Flash, when the timeline resided above the stage Figure , bottom.

If you wish, go ahead and check out some of the other layouts. Choose the Essentials workspace again. Back where you began, the Essentials workspace shows the timeline at the bottom. The stage takes up most of the main window. On the right, the Panels dock holds toolbars and panels. Top: The Essentials workspace is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans.

In the Panels dock, click the Properties tab and drag it to a new location on the screen. Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like the larger panels, toolbars can either dock or float. You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double-triangle button in their top-right corners. Flash has dozens of windows.

As you work on a project, the History panel keeps track of all your commands, operations, and changes. For more details, see Other Flash Panels.

The workspace changes back to the original Essentials layout, even though you did your best to mess it up. As shown in Figure , when you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper left , the timeline lower left , and the panels dock right.

Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen. The commands on these menus list every way you can interact with your Flash file, from creating a new file—as shown on Starting Flash —to editing it, saving it, and controlling how it appears on your screen. Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; getting help; and more.

If you prefer, you can also drag down to the option you want. Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but occasionally they change. For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging. For a quick reference to all the menu options, see Appendix B.

As the name implies, the stage is usually the center of attention. The stage is also your playback arena; when you run a completed animation—to see if it needs tweaking—the animation appears on the stage. Figure shows a project with an animation under construction. The stage is where you draw the pictures that will eventually become your animation.

The work area light gray gives you a handy place to put graphic elements while you figure out how you want to arrange them on the stage. Here a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things.

If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage.

The stage always starts out with a white background, which becomes the background color for your animation. When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade.

Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead , shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time. The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame.

The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them. Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed.

Using some ActionScript magic, you can control the order in which the frames are displayed. The first time you run Flash, the timeline appears automatically, but occasionally you want to hide the timeline—perhaps to reduce screen clutter while you concentrate on your artwork. If you followed the little exercise on A Tour of the Flash Workspace , you know you can put panels and toolbars almost anywhere onscreen.

However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate.

As you work, you can hide certain tools to get a better view of your artwork. Table Flash Panels and their uses in order as they appear on the Window menu. Technically, the timeline is just another panel. You can move, hide, expand, and collapse the timeline just as you would any other panel.

See Frame-by-Frame Animation for more. A powerful tool used to create and control animation effects. See A Tour of the Motion Editor for more. Perhaps the most frequently used panel of all—it holds drawing, selecting, and coloring tools. Everything that appears on the stage has properties that define its appearance or characteristics. Even the stage has properties, like width, height, and background color. See Color Tools for more. Holds graphics, symbols, and entire movies that you want to reuse.

See Symbols and Instances for more. When you want to share buttons, classes, or sounds among several different Flash documents, use the common libraries.

See the tip on Tip for more. Serves up dozens of predesigned animations. See Applying Motion Presets for more. You use this panel to write ActionScript code. The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object-oriented nature of the code. Specific bits of code perform timeline tricks, load or unload graphics, handle audiovisual tasks, and program buttons.

See the box on Create an Event Handler in a Snap for more. The earlier version of ActionScript version 2. Messages explain the location of an error and provide hints as to what went wrong. See Setting and Working with Breakpoints for more. Additional panels to help you find errors in your ActionScript programs.

See Analyzing Code with the Debugger for more. The display uses a tree structure to show the relationship of the elements.

Another place to debug ActionScript programs. The Output panel is used to display text messages at certain points as a program runs. See Using the Output Panel and trace Statement for more. Lets you align and arrange graphic elements on the stage. See Aligning Objects with the Align Tools for more. Lets you select and apply colors to graphic elements.

See Advanced Color and Fills for more. Provides details about objects, like their location and dimensions. The Info panel also keeps track of the cursor location and the color immediately under the cursor. Colors and gradients that you can apply to graphic elements. You can create your own swatches for colors you want to reuse. See Specifying Colors for ActionScript for more. Lets you change the size, shape, and position of graphic elements on the stage.

You can even use the Transform panel to reposition or rotate objects in 3-D space. See Transforming Objects for more. Holds predesigned components you can use in your Flash projects.

See Reversing Frames in the Timeline for more. Provides compatibility with older animations. Flash CS6 displays component properties in the Properties panel. Earlier versions of Flash used the Component Inspector. See the box on Learning the Parameters for more. Tools that help you ensure that vision- and hearing-impaired folks can enjoy the animations you create using Flash.

See the box on Why Accessibility Matters. Lets you backtrack or undo specific steps in your work. Flash keeps track of every little thing you do to a file, starting with the time you created it or the last time you opened it. You can also use this panel to save a series of commands you want to reuse later. Helps you organize and manage your scenes. You can break long Flash animations into separate scenes, as described on Working with Scenes. Need to create an animation or application that works in different languages?

Using the Strings panel, you can create and manage multi-language versions of the text. Used only with ActionScript 2. The term accessibility refers to how easy it is for folks with physical or developmental challenges like low or no vision to understand or interact with your animation. But there is help. Thanks to U. If you ignore accessibility, you eliminate a whole audience who might otherwise benefit from your content. For the tutorials in this section, you need a Flash animation to practice on.

Other Missing CD files for this book are named the same way. You can download all the exercise files in a single ZIP file or you can grab them chapter by chapter. The Missing CD also includes links to all the web-based resources mentioned in this book.

When the Open dialog box appears, navigate to the file you just downloaded, and then click Open. When you open a document, the Welcome screen disappears. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, and panels. After you open the exercise in Flash, your screen should look like this.

At the bottom, the timeline shows two layers—one named background and the other, wheel. The stage shows surprise, surprise a background and a wheel. To the right, the Properties panel displays the properties for the document.

The Properties panel appears docked to the right side of the stage when you open a new document. As shown in Figure , it shows the Property settings for objects. Initially, it shows the properties for the Flash document itself.

Click another object, such as the wheel, and you see its properties. Why are properties so important? They give you an extremely accurate description of objects. If you need to precisely define a color or the dimensions of an object, the Properties panel is the tool to use. It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise:. At the top of the Tools panel, click the Selection tool solid arrow.

The Properties panel shows the properties for your Flash document. To create a simple animation sequence on Adobe Flash CS6, we need to learn the basics of animations such as Timeline tools, Tool panel, creating frames and symbols, and using Layers panel.

There are five methods of animations that can be used to animate any image or artwork. The user must understand the approach of each animation process and use the subsequent procedure to create animation sequences.

In the below example we will learn a simple method of creating and applying classic tweens and motion tweens. Frame by Frame animation is used for character animation sequences. In this method, we create and edit each frame one by one while moving the character ahead in the sequence. This function helps in viewing the sketch of the last designed frame as a source point. The user must understand the approach of each animation process and use the subsequent procedure to create animation sequences.

In the below example we will learn a simple method of creating and applying classic tweens and motion tweens. Frame by Frame animation is used for character animation sequences. In this method, we create and edit each frame one by one while moving the character ahead in the sequence.

This function helps in viewing the sketch of the last designed frame as a source point. This type of animation is complex yet very accurate and precise. Also, the user should have the knowledge of FPS frame per second term. Any experienced developer who has worked on Adobe Flash to create web application. This online training course has been prepared for the beginners to help them to understand the basic to advanced concepts of Adobe Flash Professional CS6.

This online tutorial will bring you at intermediate level of expertise from where you can catch yourself at higher level of expertise. Pre-requisites for Adobe Flash CS6 Training Previous experience is not required Basic knowledge of Computers required Knowledge of basic flash concepts A Computer with Internet It is good if you have understanding on the web programming language.

It will be great if you have good understanding on all flash concepts Basic knowledge of web application and how internet works. Such basic knowledge will help you to understand the Adobe Flash Professional CS6 concepts quickly and you can move fast on learning track. Ask a question and start a new topic! The Author will answer this query shortly. Recommended Courses. Adobe Encore. Photoshop CS5 NF.

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Adobe flash cs6 free download (Windows).69 Free Adobe Flash CS6 Video Tutorials – eLearning Industry

 

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